Kampania |
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NO ZwM IzW NT LW Wolność OP SoF SotBE MT PW PS OoDB PPS - TFGE |
Era |
D Wb - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Bowknights are usually minor lords in the west of Arendia. Here there are huge tracts of barren land, land that could perhaps with great effort be irrigated, but is really good only for a nomadic lifestyle of raising cattle and horses. The huge swathes of land and isolation of each individual clan causes several clans to go rogue, raiding their neighbors mercilessly. This bandit-like behavior leads to the rogues being treated as no better than outlaws, and it is the bowriders, because they are most used to hunting down bandits, who are placed in charge of enforcing this law.
Awansuje z: | Bowrider |
---|---|
Awansuje na: | Bowmaster |
Koszt: | 32 |
PŻ: | 37 |
Ruchy: | 8 |
PD: | 83 |
Poziom: | 2 |
Charakter: | praworządny |
ID | Arendian Bowknight |
Zdolności: |
sword sieczna | 7 - 3 wręcz | ||
bow kłująca | 8 - 3 na odległość |
Odporności: | |
---|---|
sieczna | 20% |
kłująca | -20% |
obuchowa | 30% |
ogień | 0% |
chłód | 20% |
astralny | 20% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 4 | 20% |
Grzybowy gaj | 4 | 20% |
Góry | 99 | 20% |
Głęboka woda | 99 | 20% |
Jaskinia | 4 | 20% |
Las | 3 | 30% |
Nie do przebycia | 99 | 20% |
Nie do przejścia | 99 | 20% |
Piasek | 2 | 30% |
Płaski | 1 | 40% |
Płytka woda | 4 | 20% |
Rafa | - | 0% |
Wioska | 1 | 40% |
Wzgórza | 2 | 40% |
Zamarznięty | 2 | 30% |
Zamek | 1 | 40% |